Hands On AppGameKit Studio Volume 2
Overview
This second volume of the book covers more advanced topics such as:
- Tweening
- 2D Skeletons
- How to Create your own GUI Controls
- Using Memblocks
- 2D Physics
- 3D Fundamentals
- 3D Cameras and Lighting
- 3D Animation
- 3D Physics
- Multi-player Games
- Networking
- Artifical Intelligence for Gaming
- Creating Traditional Data Structures (list, queue, stack, set)
Click on the Contents button at the top of the page for more details.
Click on the Samples button to download a few sample pages (in PDF) from this volume.
Click on the Downloads button to download the resources needed by the exercises in the book.